1000 Kata Benda dalam Bahasa Inggris Beserta Artinya. Www.sekolahbahasainggris.com-Hai sahabat, apakah sahabat sedang mencari kata benda dalam bahasa Inggris?Nah jika memang iya, admin ingin berbagi pada kalian kata-kata benda yang admin susun secara abjad. Play part 2 of the FREE hidden object game Sherlock Holmes: The Valley of Fear. The story comes alive in this FREE illustrated hidden object puzzle game.
PERMAINAN SERU UNTUK SPEAKING SKILLS DENGAN CAT ANDMOUSE GAME
Teknik permainan berguna untuk mengurangi kebosanandalam belajar bahasa Inggris. Selain itu, permainan juga menghilangkan perasaantertekan dalam diri siswa. Perasaan tertekan ini biasanya terjadi pada siswayang merasa kemampuannya pas-pasan.
Kali ini saya ingin memperkenalkan permainan Cat andMouse untuk speaking skills pelajaran bahasa Inggris. Permainan ini diadaptasidari permainan anak tradisional. Dengan beberapa modifikasi, permainan ini bisaditerapkan dalam pelajaran bahasa Inggris di kelas.
Siswa berdiri membentuk lingkaran. Siswa sebagai Catberdiri di tengah lingkaran. Nantinya dia akan mengajukan pertanyaan kepada 1siswa yang berdiri di dalam lingkaran. Jika siswa yang ditanya tidak bisamenjawab pertanyaan dalam hitungan 1-5, dia ganti menjadi cat. Siswa tersebutharus melakukan hal serupa seperti orang pertama. Dia bisa diganti jika siswayang ditanya tidak bisa menjawab.
- Mintalah siswa berdiri membentuk lingkaran. Dengan guru berdiri di tengah lingkaran. 2. Jelaskan kepada siswa aturan permainan.
- Mulai permainan dengan guru menjadi Cat terlebih dahulu. Guru memberikan pertanyaan kepada salah seorang siswa. Tentu saja pertanyaan harus sesuai dengan tema pelajaran. Misalnya tema 'Perkenalan'. Maka pertanyaan harus seputar 'perkenalan' misalnya: What's your name?, Where do you live?. Sebelum permainan dimulai, pertanyaan dan cara menjawab harus dikuasai siswa terlebih dahulu.
- Siswa yang tidak bisa menjawab ganti menjadi Cat dan meneruskan permainan.
Permainan ini bisa dimainkan dalam kelas kecil danbesar. Jika terdapat siswa di bawah 20, buat 1 lingkaran saja. Tapi untuk kelasbesar seperti kelas yang terdiri dari 40 siswa, bagilah menjadi 3 atau 4kelompok.
Guru bertugas memonitor permainan ini. Guru memperhatikan error dan kesalahanyang nantinya bisa menjadi bahan evaluasi setelah permainan selesai.
Guru bertugas memonitor permainan ini. Guru memperhatikan error dan kesalahanyang nantinya bisa menjadi bahan evaluasi setelah permainan selesai.
Bagaimana kalau kelas menjadi gaduh dan bising.Biarkan saja karena itu adalah bagian dari kelas bahasa. Guru hanya mengontroljika mereka out of context saja.
Permainan ini bisa dimainkan selama 10 menit. Lebihdari itu akan menimbulkan kejenuhan. Selamat mengajar
GUESSING GAME
Permainan ini dilakukan secara beregu. Cocok untukmengasah kemampuan mendengar dan berbicara bagi siswa dari level beginnerhingga intermediate.
- Bagilah siswa menjadi dua kelompok.
- Mintalah satu perwakilan masing-masing kelompok untuk berdiri di depan menghadap anggota kelompoknya. Orang yang berdiri ini tidak boleh menoleh ke papan tulis.
- Tuliskan satu kata berhubungan dengan topik di papan tulis. Misalnya topik teknologi. Tuliskan kata 'Television'.
- Mintalah anggota kelompok menyebutkan ciri-ciri dari benda tersebut. Contoh: You can watch movie and news.
- Beri kesempatan anggota kelompok yang berdiri di depan kelas menebak benda yang dimaksud.
- Siswa yang menebak pertama kali dan benar mendapat skor untuk kelompoknya.
- Ulangi lagi dengan menulis nama benda lain sesuai dengan topik.
- Beri kesempatan kelompok menerangkan ciri-cirinya.
- Beri kesempatan siswa yang berdiri untuk menebak.
- Siswa yang pertama kali menebak dan tebakannya benar, diberi poin.
- Minta anngota lain untuk bergantian berdiri.
- Lakukan seperti prosedur sebelumnya.
Permainan untuk pelajaran Bahasa Inggris ini bisadigunakan untuk melatih siswa dalam menggunakan question tags.
Cara melakukan permainan ini sangatsederhana. Simak langkahnya berikut ini:
- Bagi siswa menjadi 2 tim sama banyak.
- Minta masing-masing siswa membuat 10 pertanyaan question tags. Beri contoh: You want to be a teacher, don't you?, It's Sunday, isn't it?
- Minta siswa grup A dan B berdiri berhadapan.
- Siswa A bertanya kepada siswa B. Siswa B harus menjawab tidak menggunakan Yes atau No. Tapi menjawab dengan tags. Contohnya siswa A bertanya, 'You have children, don't you?' Siswa B harus menjawab, 'I do' atau 'I don't' sesuai dengan kenyataan.
- Jika siswa B menjawab Yes atau No, atau Tags nya salah, maka ia harus keluar dari barisan.
- Teruskan permainan hingga seluruh pertanyaan terjawab.
- Hitung siswa yang tersisa di kelompok B.
- Giliran kelompok B yang bertanya kepada kelompok A.
- Kelompok yang paling banyak menyisakan anggota adalah pemenangnya.
PERMAINAN PELAJARAN BAHASA INGGRISDESCRIBING CLOTHES
Permainan pelajaran Bahasa Inggris untuk melatih siswaagar bisa mendeskripsikan jenis, warna, corak pakaian.
Agar permainan berjalan efektif, bekali siswa denganvocabulary berhubungan dengan pakaian. Beri contoh cara mengekspresikan dalamBahasa Inggris.
1. Minta siswa duduk berjajar membentuk baris dan kolom.
A B A B
A B A B
A B A B
A B A B
2. Beri waktu beberapa menit kepada siswa A untuk mempelajari apa saja yangdipakai oleh siswa yang duduk di kolom B. Begitu pula siswa B diberi kesempatanuntuk mempelajari apa saja yang dipakai siswa A.
3. Minta siswa B menutup mata. Siswa A mendeskripsikan seorang siswa yang adadi kolom A. Siswa B harus menebak nama siswa yang dideskripsikan. Lakukansampai semua siswa A mendapat kesempatan mendeskripsikan dan B menebak.
A B A B
A B A B
A B A B
2. Beri waktu beberapa menit kepada siswa A untuk mempelajari apa saja yangdipakai oleh siswa yang duduk di kolom B. Begitu pula siswa B diberi kesempatanuntuk mempelajari apa saja yang dipakai siswa A.
3. Minta siswa B menutup mata. Siswa A mendeskripsikan seorang siswa yang adadi kolom A. Siswa B harus menebak nama siswa yang dideskripsikan. Lakukansampai semua siswa A mendapat kesempatan mendeskripsikan dan B menebak.
4. Gantisiswa B yang mendeskripsikan, siswa A menutup mata dan menebak nama siswa yangdideskripsikan.
PERMAINAN KOSAKATA BAHASA INGGRIS:HOW MANY WORDS DO YOU GET?
Permainan kosakata bahasa Inggris ini diberi nama'How Many Words Do You Get?' Mengapa diberi nama demikian? Karenagame ini meminta siswa membuat kata sebanyak mungkin berdasarkan sebuah katayang diberikan guru.
Cara memainkan game kosakata ini sangat mudah.Persiapannya pun tidak begitu banyak dan menyulitkan guru. Guru hanya perlumenyediakan kata dan papan untuk menulis.
Cara memainkan game kosakata Bahasa Inggris 'How ManyWords Do You Get?'
- Buatlah siswa menjadi beberapa kelompok. Bisa juga berpasangan dengan teman sebangku.
- Tulislah di papan tulis sebuah kata misalnya INDONESIA.
- Mintalah siswa membuat 20 kata dengan syarat kata tersebut mempunyai huruf yang berasal dari kata INDONESIA. Berikan contoh jika perlu, misalnya: DONE, SEA, NOSE.
- Berikan waktu 10 menit agar siswa menyelesaikan tugas tersebut.
- Berikan hadiah bagi kelompok yang menemukan 20 kata dalam 10 menit.
Permainanini sangat bermanfaat untuk menambah perbendaharaan kosakata siswa. Selain itupermainan ini juga melatih kreatifitas siswa dan meningkatkan kerjasama.
PERMAINAN MENGGUNAKAN ADJECTIVEBAHASA INGGRIS
Permainan ini bisa disebut permainan tebak feeling(perasaan) Bahasa Inggris. Kata yang digunakan adalah adjective yangberhubungan dengan perasaan. Contohnya, happy, thirsty, sad, dan hungry.
- Persiapkan beberapa kartu yang di atasnya ditulisi adjective yang berhubungan dengan perasaan.
- Tulis di papan tulis kalimat tanya: Are you ...?
- Tunjukkan sebuah mimik perasaan yang diambil dari sebuah kartu. Misalnya rasa lapar.
- Mintalah siswa menanyakan apa yang sedang guru rasakan. Beri contoh: Are you hungry? Jawab Yes, I am atau No, I am not.
- Minta satu siswa sukarelawan yang percaya diri maju ke depan kelas untuk mengambil satu kartu.
- Minta siswa yang lain menebak apa yang sedang dirasakan oleh siswa sukarelawan sesuai dengan mimik yang ia praktekkan. Sukarelawan hanya menjawab Yes, I am atau No, I am not.
- Setelah semua siswa paham permainan, bagilah siswa menjadi dua kelompok.
- Minta satu siswa dari anggota kelompok maju ke depan dan mengambil sebuah kartu.
- Anggota kelompok harus menebak perasaan yang diperagakan siswa tersebut.
- Jika siswa tersebut menjawab Yes, I am maka kartu diberikan kepada kelompok tersebut, tapi jika menjawab No, I am not, maka kelompok kedua mendapat kesempatan untuk menebak.
- Lanjutkan permainan dengan memanggil anggota kelompok kedua. Siswa tersebut melakukan seperti apa yang dilakukan siswa pertama.
- Lakukan permainan sampai semua kartu selesai diperagakan.
- Kelompok yang mendapat kartu terbanyak adalah pemenangnya.
Permainan dalam pelajaran Bahasa Inggris banyakmanfaatnya. Salah satunya adalah menciptakan suasana yang nyaman selama proses pembelajaran.Selain itu, permainan juga berfungsi sebagai ice breaker atau menghilangkanrasa tertekan dalam diri siswa sebelum pembelajaran dilakukan.
Kali ini sekolahoke.com memperkenalkan permainanbahasa Inggris bernama Kata Berkait (Linking Words). Kata berkait merupakanpermainan sederhana yang dilakukan dengan mengaitkan kata-kata. Bagaimanacaranya?
Langkah-langkah melakukan permainan KataBerkait dalam pelajaran bahasa Inggris.
- Persiapkan peralatan seperti spidol dan papan tulis.
- Bagilah siswa menjadi 3 kelompok.
- Tulislah sebuah kata di papan tulis.
- Lalu mintalah kelompok pertama untuk menyebutkan sebuah kata yang dimulai dengan huruf terakhir kata di papan tulis.
- Tulislah kata yang disebutkan kelompok pertama di papan tulis.
- Mintalah kelompok kedua menyebutkan kata yang dimulai dengan huruf terakhir kata yang disebutkan kelompok pertama tadi.
- Tulis kata yang disebutkan kelompok kedua.
- Mintalah kelompok ketiga menyebutkan sebuah kata yang diawali dengan huruf terakhir kata yang disebutkan kelompok kedua.
- Tulislah kata yang disebutkan kelompok ketiga.
- Kembali kepada kelompok pertama. Mintalah mereka menyebut satu kata yang diawali dengan huruf terakhir kata yang disebutkan kelompok ketiga.
- Lanjutkan permainan hingga 8 putaran.
Supaya lebih seru, berilah waktu 5 detik bagi setiapkelompok untuk memikirkan 1 kata. Jika mereka tidak bisa menjawab, lanjutkan kekelompok berikutnya.
Setelah 8 putaran, hitunglah jumlah kata yangdiperoleh masing-masing kelompok. Berilah hukuman ringan, misalnya menyanyi bersamakepada kelompok yang paling sedikit memperoleh kata.
SECRET MESSAGE
Pesan sebelum bermain
Dalam permainan ini kamu dan kawan-kawanmu berlatih kecermatan dalam membaca pesan/kalimat bahasa inggris, dan memperdalam “WH-question” (what, who, where, when, which, why, and how) dan kalimat perintah (command). |
- Membentuk kelompok yang terdiri atas 3-5 orang.
- Untuk lebih meyakinkan penampilanmu, maka kamu dan semua kawan yang akan bermain sah-sah saja bila berandai-andai sebagai DETECTIVE yang harus memecahkan sandi secara bersama. Sandi itu berupa : pesan, perintah, atau pertanyaan yang di tulis secara rahasia pada sebuah kartu.
- Apabila pesan rahasia itu berupa pertanyaan/perintah, harus di jawab atau di kerjakan pada lembar jawaban.
- Sandi dapat dikembangkan lagi dengan berbagai model.
Bahan yang disiapkan
- Lembar jawaban.
- Kartu dari kertas manila ukuran 7X10 cm sejumlah kebutuhan. Pada setiap kartu, ditulis pesan rahasia berupa kata/kalimat sandi.
- Kartu 1 : etirw nwod eht seman fo ruoy srebmem.
- Kartu 2 : tahw od uoy llac :
- A nam ohw t’nac ees?
- A nam ohw t’nac raeh?
- A nam ohw t’nac klaw?
- A nam ohw t’nac keeps?
- Kartu 3 : erehw seod ruoy rehtom kooc?
- Kartu 4 : entirw nwod evif sruoloc uoy wonk.
- Kartu 5 : tahw si eht larulp mrof fo :
- Dlihc – namow
- Esuom
Keasikan yang bisa kamu dapatkan
- Memperkaya khasanah kosa kata bahasa inggris.
- Point 10 untuk setiap jawaban yang benar.
- Kelompok yang paling cepat menjawab dan benar, adalah pemenang dalam periode ini.
- Kelompok yang mengumpulkan point terbanyak berhasil menjadi pemenang utama (THE MAIN MINNER).
- Kamu dapat juga mengirim pesan dengan secret messages kepada kawan-kawan dengan sms, atau e-mail untuk menguji ketajaman dan kecermatan membaca.
- Mempererat tali persahabatan dan kekompakan dengan teman.
STIRRED WORDS AND SENTENCES
Pesan sebelum bermain
Dalam permainanini kamu akan menghadapi tantangan yang lebih seru lagi, berupa serangkaianhurup atau kosa kata yang diaduk. Tugas kamu adalah menyusun: hurup-hurupmenjadi kata yang bermakna, sedangkan kata-kata yang diaduk di susun menjadikalimat yang benar dan bermakna.
- Membentuk beberapa kelompok terdiri atas 3-5 orang.
- Persiapkan kelompokmu untuk menyusun hurup-hurup atau kata-kata yang teraduk sesuai perintah yang diberikan.
- Perintah dapat di tulis di papan tulis atau secara lisan.
- Jawaban ditulis pada lembar jawaban.
Bahan yangdisiapkan
- Lembar jawaban.
- Kartu dari kertas manila ukuran 7X10 sm sejumlah kebutuhan. Pada setiap kartu di tulis dengan hurup-hurup dan kata-kata yang masih berantakan atau teraduk.
Arrange theseletters to make correct words.
- Hrubs –lemularb – odarkcbalb
Arrange thesewords to make right sentences.
- Kartu 1 : to – last – temple – father – Borobudur – my –went – month.
- Kartu 2 : doing – are Tati – you – what?.
- Kartu 3 : difficult – is – lesson – explaining - a – the – teacher.
- Kartu 4 : well – can – English – speak – Maria.
- Kartu 5 : now – you – maths – are studying? – am – no – not – I.
- Menguji kecermatan dan ketelitian dalam mengenali kata dan menyusun kalimat yang benar.
- Menambah kosa kata/vocabulary.
- 10 points buat jawaban yang benar.
- Kelompok yang paling cepat menjawab dan benar, adalah pemenang dalam periode ini.
- Kelompok yang mengumpulkan points terbanyak berhak menjadi pemenang utama (THE MAIN WINNER).
- Kamu dapat juga mempraktekan permainan ini dengan mengirim sms atau e-mail kepeda kawanmu untuk ketajaman dan kecermatan membaca.
WHO IS THE FASTEST?
Pesansebelum bermain
Dalam permainanini kamu akan diajak untuk melakukan lomba adu cepat menemukan kata yangdibacakan orang lain : guru atau salah satu dari kawanmu yang bertindak sebagaijuri.
- Membentuk dua kelompok, yaitu kelompok A dan kelompok B. jumalah anggota harus sama dan seimbang kemampuannya.
- Seorang wakil dari masing-masing kelompok maju kedepan papan tulis yang telah berisi daftar kata, siap untuk pasang telinga (kelompok A dan kelompok B sama). Nah, begitu disebutkan sebuah kata oleh guru/juri, wakil dari masing-masing kelompok harus adu cepat member tanda silang pada kata yang didengar.
- Apabila dalam waktu 15 detik sang wakil tidak mampu menyilang kata, maka dilanjutkan wakil berikutnya dari masing-masing kelompok, hingga semua anggota mendapat giliran. Ingat!!! Setiap wakil hanya boleh member tanda silang satu kali kalau lebih dari satu kali gugur alias di diskualifikasi.
- Papan tulis, di garis menjadi dua bagian untuk kelompok A dan B. tulis pada papan tulis masing-masing 20 kata yang telah dikenal (familiar) bagi murud-murid : kata benda, kata sifat, kosa kata mengenai tempat, dan sebagainya.
- Dua buah kapur tulis atau board maker.
Contoh daftarkata :
SickSixThreeTree White Desk House | Snake Lake Wife | SickSixThreeTree White Desk House | Snake Lake Wife |
NOTE!!!
Jika 10 katapada papan tulis telah disilang, daftar kata perlu diganti yang baru.
- Meningkatkan kemampuan listening dan mengulang vocabulary
- 10 point buat jagoan yang tercepat dan benar menyilang kata.
- Kelompok yang mengumpulkan point terbanyak berhak menjadi pemenang utama (THE MAIN WINNER)
PASSWORD, PLEASE!
LanguageFocus: VocabularyBuilding
Usage Level: Level 2 - 6
Notes:
This game will teach the children how to answer and respond on any theme. Thecompetition makes it merrier, since it is also challenging.
Materials:
1. List of questions in theme of learning
2. pictures of the topical objects
3. stopwatch
Method:
1. Split the kids into groups of about 5/6 kids. Move the desks into littleislands.
2. Give them a topic (e.g. fruits, sports, foods, animals etc.)
3. The first team says a word from that category (e.g. 'Apple ' forfruits). If they can do it they get a point.
4. Go to the next group and ask them for another word from the same topic.
5. If they repeat a word that's been already said, or can't think of one, youmove onto the next team and they gain no points!
6. Repeat from 4
7. When all the words in the category have been used then change to a differenttopic.
Sometimes saying 'any English OK!' is a good topic. Also try maybegiving 1 point for an easy word (e.g. 'cat') or two for a difficultword (e.g. elephant).
Usage Level: Level 2 - 6
Notes:
This game will teach the children how to answer and respond on any theme. Thecompetition makes it merrier, since it is also challenging.
Materials:
1. List of questions in theme of learning
2. pictures of the topical objects
3. stopwatch
Method:
1. Split the kids into groups of about 5/6 kids. Move the desks into littleislands.
2. Give them a topic (e.g. fruits, sports, foods, animals etc.)
3. The first team says a word from that category (e.g. 'Apple ' forfruits). If they can do it they get a point.
4. Go to the next group and ask them for another word from the same topic.
5. If they repeat a word that's been already said, or can't think of one, youmove onto the next team and they gain no points!
6. Repeat from 4
7. When all the words in the category have been used then change to a differenttopic.
Sometimes saying 'any English OK!' is a good topic. Also try maybegiving 1 point for an easy word (e.g. 'cat') or two for a difficultword (e.g. elephant).
ENGLISH GAME FOR ALL LEVEL ‘WHO AM I’
English Game for all level ‘Who am I’ you can use thisgame simulation with any language building purposes. Not only for Vocabularyand Pronunciation but also to enhance students’ speaking and listening skillthrough asking question on this simulation game. The students need to have thefreedom on exploring their own words to enable them using it in the freeconversation.
Materials:
List of words and or flashcards in several written famous names (mixednationalities)
Examples of word list: 1. Soekarno 2. Alber Einstain 3. Mother Teresa 4.Germany
Method:
List of words and or flashcards in several written famous names (mixednationalities)
Examples of word list: 1. Soekarno 2. Alber Einstain 3. Mother Teresa 4.Germany
Method:
Divide theclass into two teams, team A and team B or boys and girls. If you like, youmight choose them randomly. Tape a name on the forehead of each student. Theamount for each team may vary depends on the least number of members in agroup. The two groups make a long line facing face by face. The individualstudent should not see his or her paper, but the others should. Then, like with20 questions, only yes or no questions should be asked. Perhaps start fromgroup A the first student and ask 'Am I am man?' If the answer isyes, he/she can ask again, but if the answer is no, it's the next person's turnfor group B. Play until everyone has guessed who he or she is! This can beplayed with nationalities, countries, household objects, anything and it's agas, especially for adult. The fastest group which can guest who she or he is,is the winner. The winner can be given a reward and the lose team must tryagain on the next game.
LanguageFocus: Vocabulary,Pronunciation, Speaking and Listening.
Level: Any level (adult is recommended)
Level: Any level (adult is recommended)
WORDS PERTISE
LanguageFocus:Vocabulary, Pronunciation, Writing and Structure (verbs) building
Usage Level: Level 3 - 5
Notes:
This is the combination of three skills in one game that can be introduced atonce. The students will explore more on imagining how the words look like,knowing the letters that made up the words and say the correct pronunciation ofthe words. Plus to have the competition will make it merrier to be the bestteam.
Materials:
1. List of words and or flashcards in several setting and theme (kitchen,bathroom, dining room, fruit, animals, sports, etc)
2. blank sheets of paper
3. whiteboard along with the board marker
Method:
Step 1
The teacher may start with dividing the students into 2 groups of whatevernumber as you can possibly build. The students of each group make 2 linesfacing the whiteboard. The teacher, then, stands in front, in the middle of thetwo groups. The game is started right after the teacher say or shows (inflashcards) the word that has to be written by the first member of each groupwithout peeking. The game continues when the teacher say the other words forthe other members of the group to be written on the whiteboard, taking turns.
After finishing the writing session, now the teacher offers extra points byhaving the pronunciation session. Each member of the two groups must say thewords in correct pronunciation. There are extra bonuses for those who canpronounce the words correctly.
Step 2
There are two groups competing to be the winner in guessing the words from themime expression, and then they say and write the words.
One representative from each group in turns doing mime, giving the clues to beguessed by other members according to the list of words given by the teacher.The winner is the group which can guess, write and say the abundant of words inexact forms.
Usage Level: Level 3 - 5
Notes:
This is the combination of three skills in one game that can be introduced atonce. The students will explore more on imagining how the words look like,knowing the letters that made up the words and say the correct pronunciation ofthe words. Plus to have the competition will make it merrier to be the bestteam.
Materials:
1. List of words and or flashcards in several setting and theme (kitchen,bathroom, dining room, fruit, animals, sports, etc)
2. blank sheets of paper
3. whiteboard along with the board marker
Method:
Step 1
The teacher may start with dividing the students into 2 groups of whatevernumber as you can possibly build. The students of each group make 2 linesfacing the whiteboard. The teacher, then, stands in front, in the middle of thetwo groups. The game is started right after the teacher say or shows (inflashcards) the word that has to be written by the first member of each groupwithout peeking. The game continues when the teacher say the other words forthe other members of the group to be written on the whiteboard, taking turns.
After finishing the writing session, now the teacher offers extra points byhaving the pronunciation session. Each member of the two groups must say thewords in correct pronunciation. There are extra bonuses for those who canpronounce the words correctly.
Step 2
There are two groups competing to be the winner in guessing the words from themime expression, and then they say and write the words.
One representative from each group in turns doing mime, giving the clues to beguessed by other members according to the list of words given by the teacher.The winner is the group which can guess, write and say the abundant of words inexact forms.
FLAG OF SELF
Usage Level: Level 3 - 5
This is thecombination of three skills in one game that can be introduced at once. Thestudents will explore more on imagining how the words look like, knowing theletters that made up the words and say the correct pronunciation of the words.Plus to have the competition will make it merrier to be the best team.
1. List ofwords and or flashcards in several setting and theme (kitchen, bathroom, diningroom, fruit, animals, sports, etc)
3.whiteboard along with the board marker
Method:
The teachermay start with dividing the students into 2 groups of whatever number as youcan possibly build. The students of each group make 2 lines facing the field.The teacher, then, stands in front, in the middle of the two groups. The gameis started right after the teacher say or shows (in flashcards) the word thathas to be written by the first member of each group without peeking. Eachmember of the group then must run to grab the group’s flag at the far postpassing the table and chair challenge and return to the teacher to spell theword and write the exact form of the word on the whiteboard.
The winneris the group which gains the fastest time to collect the flags and also spelland write the words correctly.
THE ALPHABET ISLAND
LanguageFocus: Listening,vocabulary & Spelling building
Usage Level: All Level
Notes:
The game can be played with many modifications as in accordance to thenecessity and the students’ level of competence. The students will be able torecognize English sounds through its alphabets. Then for the higher level canbe added the vocabulary and spelling skill by asking them to present the wordsderived from the alphabets and spell them.
Materials:
1. List of words in several setting and theme (kitchen, bathroom, dining room,fruit, animals, sports, etc)
2. blank sheets of paper
3. pens or pencils
4. chalk
Usage Level: All Level
Notes:
The game can be played with many modifications as in accordance to thenecessity and the students’ level of competence. The students will be able torecognize English sounds through its alphabets. Then for the higher level canbe added the vocabulary and spelling skill by asking them to present the wordsderived from the alphabets and spell them.
Materials:
1. List of words in several setting and theme (kitchen, bathroom, dining room,fruit, animals, sports, etc)
2. blank sheets of paper
3. pens or pencils
4. chalk
Method:
The teacher prepares the setting first by putting the alphabets (in papers orchalk drawing) in the center of the field in correct order and or forchallenging one, can be scrambled.
The game starts by having the students in 5 to 8 to make a long line in frontof the alphabets islands. The teacher, then, asks the students to run and makea circle around the letter mentioned by the teacher, the loser is he/she whocannot join the circle or the slowest one. For modification, you may read asentence explaining on thing with the first letter of the alphabets, and thenask them (the students) to spell the word.
EXAMPLE:Teacher = every morning I usually drink a glass of milk. The word Milk startswith the letter…(then the students run to the letter M)
Teacher = OK, great! Now I want A to spell the word MILK
A = It’s M-I-L-K
Teacher = Wow, superb! Great one for you
Teacher = OK, great! Now I want A to spell the word MILK
A = It’s M-I-L-K
Teacher = Wow, superb! Great one for you
LanguageFocus: All skill
Usage Level: Level 4 - 6
Notes:
This is the challenging game which has to be played in two teams, the knightsand the giants. The knights are in mission to set free the princesses and grabthe stars of life played with many modifications as in accordance to thenecessity and the students’ level of competence. The students will be able torecognize English vocabulary of things, pronounce and spell them correctly andalso say the right password to the giants.
Materials:
1. List of words in several setting and theme (kitchen, bathroom, dining room,fruit, animals, stationary, etc)
2. blank sheets of paper
3. pens or pencils
4. Stars from paper
5. costumes of knights and giants
Method:
The teacher prepares the setting first by putting the chairs in 5 for the postsof giants who guard the princess and await the knights. One team becoming theknights and the other are giants. The knights are equipped by the things whichneeded by the giants so they can pass.
The game starts by having the knights to collect 5 things that they assumedwill be asked by the giants, ex. things in the classroom (eraser, pen, pencil,ruler, book, etc). The knights, then, hide the things behind their back and saythe password to the giants, ex. Giant…Giant in the wood, let me bring the goodsfor you.
EXAMPLE: Giant = I want a pencil to draw my house
Knight = (if he owns the pencil) Here you are, a pencil for you!
Giant = Alrighty then, you may pass.
Knight = Gratitude, my mighty giant.
Then the knight keeps continuing to give things for the Giants. The knightsonly have three chances to change his/her things for the Giants. If in threechances the Knights couldn’t give what Giants need, then he/she fails and mustbe replaced by the other Knights, until there is a knight can pass all Giantsand set free the princess.
Usage Level: Level 4 - 6
Notes:
This is the challenging game which has to be played in two teams, the knightsand the giants. The knights are in mission to set free the princesses and grabthe stars of life played with many modifications as in accordance to thenecessity and the students’ level of competence. The students will be able torecognize English vocabulary of things, pronounce and spell them correctly andalso say the right password to the giants.
Materials:
1. List of words in several setting and theme (kitchen, bathroom, dining room,fruit, animals, stationary, etc)
2. blank sheets of paper
3. pens or pencils
4. Stars from paper
5. costumes of knights and giants
Method:
The teacher prepares the setting first by putting the chairs in 5 for the postsof giants who guard the princess and await the knights. One team becoming theknights and the other are giants. The knights are equipped by the things whichneeded by the giants so they can pass.
The game starts by having the knights to collect 5 things that they assumedwill be asked by the giants, ex. things in the classroom (eraser, pen, pencil,ruler, book, etc). The knights, then, hide the things behind their back and saythe password to the giants, ex. Giant…Giant in the wood, let me bring the goodsfor you.
EXAMPLE: Giant = I want a pencil to draw my house
Knight = (if he owns the pencil) Here you are, a pencil for you!
Giant = Alrighty then, you may pass.
Knight = Gratitude, my mighty giant.
Then the knight keeps continuing to give things for the Giants. The knightsonly have three chances to change his/her things for the Giants. If in threechances the Knights couldn’t give what Giants need, then he/she fails and mustbe replaced by the other Knights, until there is a knight can pass all Giantsand set free the princess.
ME AGAINST ME
LanguageFocus:Vocabulary, Pronunciation, Listening building
Usage Level: All Level
Notes:
This game will teach the children how to say the names of the English bodyparts and how to use them.
Materials:
1. List of words in theme of body parts
2. blank sheets of paper
3. pens or pencils
4. Picture of human body parts
Method:
All you need is an empty classroom and an even member of children. The childrenmake couples and they disperse themselves. Now you are going to give orders tothe children. For example: Head against arm. Now one child of the couple mustput his head against the arm of the other kid.You check if everyone is doing italright.
Usage Level: All Level
Notes:
This game will teach the children how to say the names of the English bodyparts and how to use them.
Materials:
1. List of words in theme of body parts
2. blank sheets of paper
3. pens or pencils
4. Picture of human body parts
Method:
All you need is an empty classroom and an even member of children. The childrenmake couples and they disperse themselves. Now you are going to give orders tothe children. For example: Head against arm. Now one child of the couple mustput his head against the arm of the other kid.You check if everyone is doing italright.
Anotherorder could be 'feet against shoulder'. After a couple of orders yousay the line 'me against me'. Then the children must make anothercouple. And you have to find a child to make a couple with you. So in this wayone child has no couple and then it his turn to give the orders.
PERMAINAN BAHASA INGGRIS 20 YES 20NO
Permainan Bahasa Inggris 50 Yes 50 No ini bermanfaatuntuk melatih siswa berlatih menjawab pertanyaan interogasi dengan Yes NoQuestions (Interogative questions).
Caranya sangat mudah dan cocok untuk level pemulaseperti kelas VII atau orang yang pertama kali belajar Bahasa Inggris.
Pertama,mintalah siswa menyiapkan 40 pertanyaan yes no questions.
Kedua, siswaharus memprediksi bahwa pertanyaan itu akan mendapat 20 yes dan 20 no jikaditanyakan kepada teman mereka.
Ketiga,minta siswa memberi tanda silang pada pertanyaan yang mendapat jawaban No, dantanda centang pada pertanyaan yang mendapat jawaban yes.
Keempat,jika seorang siswa sudah mendapat 20 No, maka ia harus mendapat 20 Yes. Jikabelum tercapai, maka harus dibuat pertanyaan baru.
- Do you like English?
- Do you like me?
- Do you like oranges?
- Do you like Math?
- Do you live on Jl. Mataram?
- Do you have television?
- Do you have mother?
- Do you like swimming?
- Do you eat eggs everyday?
- Do you drink some milk in the morning?
PERMAINANSEDERHANA MEMULAI PELAJARAN BAHASA INGGRIS
Saya lebih suka menyebut permainansebelum memulai pelajaran Bahasa Inggris sebagai Warming up. Siswa perlu dipanaskandulu agar siap menghadapi pelajaran Bahasa Inggris. Warming up ini bergunasekali untuk melatih fokus dan konsentrasi siswa. Selain itu menumbuhkan rasasenang terhadap pembelajaran.
Bagilah siswa menjadi 4 grup. Jikasiswa satu kelas sebanyak 40 siswa. Maka tiap regu terdiri 10 siswa. Palinggampang dengan membuat grup per deret.
Beri nama masing-masing grup dengannama unik. Misalnya grup A diberi nama Crocodile, grup B Alligator, grup CSnake, dan grup D Dragon. Bisa juga dengan deskripsi bagus seperti Sexy, Hotty,Crazy, Happy.
Buatlah yel-yel. Misalnya jika disebutkan Crocodile, siswa harus membunyikan suara buaya: Aaaarg. Snake berbunyimendesis: ssssss. Panggil secara bergantian sampai siswa terlihat sumringah dansemangat.
Buatlah game sederhana. Jikapertemuan pertama bertema perkenalan, mainkan Chain Names. Nama berantai. Andi,Iqbal, Leli, Icank, Katro dst. Setiap siswa menyebutkan nama, barisdibelakangnya harus menyebut nama dengan huruf depan diambil dari hurufterakhir nama yang disebutkan baris depannya.
Setiap grup diberikan alat berupakertas atau penghapus atau pensil. Selesai menyebutkan nama, benda tersebutharus diberikan kepada baris berikutnya. Alat yang sampai di baris palingbelakang terlebih dahulu, maka grup tersebut mendapat poin.
Ubahlah permainan setiap pertemuan.Cara paling mudah adalah dengan mengikuti topik yang akan diajarkan. Jikatopiknya buah-buahan, maka siswa harus menyebutkan buah-buahan.
Let's Talk Let's Sing | Target: What's your name? My name is Andy/ Kate/ John/ Jenny/ Lisa/ Scott. Extra: Hello. I'm Andy. Scissors, paper, stone (SPS) Hello. (Stage 1) Greet students with 'Hello.' When most can say 'hello,' greet five students (they reply with just 'hello'), counting on your hand to show five. Then all the students greet five other students in the same way, and sit down when finished. (Stage 2) This time the students shake hands and say 'hello' to five different partners. (Stage 3) Put your right hand under your right leg and shake hands. This is fun! Problem: 12 year old children seem to find this too childish. Scissors, Paper, Stone (SPS). (Stage 1 - presentation) Show the action and say the words. Students should do the actions as you say, and gradually say the words, too. (Stage 2 - listening) All the students stand up and everyone does SPS together, including the teacher. Anyone who is beaten by the teacher has to sit down. Those with the same as the teacher, or who win, stay standing. Eventually there is just one winner in the room. If desired, the winner can start the next round so that the teacher can prompt all students to be saying the words. (Stage 3 - practice) Students practice SPS with one partner. (Stage 4)SPS Three wins to finish. Students choose a partner and do SPS. The winner gets one 'point.' Students change partners and continue. When a student has three wins, they can sit down. Stop the activity when there are three or four students left. (Also teach 'winner,' 'loser' and 'change' to the 'listen and do' level.) Problem: some students are good at SPS. Many weak students go for paper first. Good students do scissors, and so win. Excellent SPS students determine if their opponent is weak or good, and play accordingly. SPS three wins to finish.Students form pairs and do SPS. The winner asks the question: 'Hello. What's your name?' and the loser replies: 'Hello, I'm Hiromi.' Students then change to new partners. A student is finished and may sit down if they have won SPS three times. Also, do this with the Let's Go student names. NB stop the activity when there are two or three remaining students to avoid embarrassing them. (Often such students are weak at SPS.) Timed conversation chain. Students are in a line. On the command, 'Are you ready? Go!' the teacher starts the stopwatch and the first student asks the second, 'What's your name?' The second responds then turns to the third, and so on. For the second round, try varying the order of the students. Raced conversation chain. With teams of equal numbers, students can race to see who can say the conversation first. Let's Go student names. (Stage 1 - presentation). Make large teacher's cards of the six students (Kate, Andy, Jenny, Lisa, Scott, John). Ask a student, 'What's your name?' The student replies: 'My name's Miho,' and then asks you: 'What's your name?' Put a card in front of your face and reply in a funny voice: 'My name's John.' Place the card on the blackboard and continue. Review previous names after introducing new ones ('What's his/her name?'). (Stage 2 - drill). Challenge the students to see who can say all the names first. Choose students by picking out their name-cards at random. Give passport points to the student who is first. (Stage 3 - speaking)Say all six with dice. Copy page 7 of the student's book, cut out the song and number the students 1 (Kate) to 6 (John). Put a box beside each number. Also (for stage 5) draw six lines where the song was and number them 1 to 6. Put students in groups of up to 6, and give each group a die. Students throw the dice one each, in turn. They read the number, say the name and tick the box ('Four. Lisa' or 'Four. She's Lisa.') If the number is already ticked, the student simply passes the die to the next person. When one student has said all six names, the whole class stops. That student gets 6 game points, and all the others get points according to the number of ticked boxes. (Stage 4 - conversation)SPS Three wins to finish. Give the students a Let's Go student name-card (photocopied picture or just the written name or download from here (pdf format)). (Stage 5 - writing)SPS Talk to all. Students in pairs do SPS. The winner asks the loser, 'Hello. What's your name?' The loser replies, 'My name's Jenny.' The winner can write the name 'Jenny' on line 3. When one student has spoken to all six LG students, everyone stops. That student gets 6 game points, and all the others get points according to the number of LG students they have spoken to. Alternatively, continue until most students have finished. SPS Find your partner. Students each have one of the Let's Go student's pictures. They have to find another person with the same name. Find the person. Give each student a Let's Go name-card. One student then comes to the front returns their card, and chooses another name-card (for example, Kate) from the six. This student has to find Kate by asking the other students, 'What's your name?' They start with six points, and for each student they ask, they lose a point. Find the person race. For larger classes, students from two teams can race to see who finds their name-card first. The winning team gets a point. |
Let's Learn | Target: What's this? It's a cat/ book/ desk/ chair/ ruler/ pencil/ bag/ pen/ eraser. Extra: What's this in English? What's this in Japanese? Three card shuffle.Students in pairs have three cards. Student A puts the cards face up on the table. Student B tries to remember the order. Then the cards are turned face down, and student A can make three changes to their positions by changing two cards at a time, slowly. Student A then asks, 'What's this?' pointing to one card. Student B tries to remember: 'It's a pen.' SPS Three cards.Each student starts with three cards. Students pair up and do SPS. The loser has to select one of their cards. Then they show it to the winner and ask, 'What's this?' If the winner can supply the correct answer, they take the card from the loser. Then they change to work with other partners. The aim is to get the most cards and not lose any. When several students have lost all their cards, stop the game. What's missing? Students in pairs have all eight cards. Student A takes one of the cards and gives the other seven to Student B. Then Student A asks: 'What's this?' Bring me game. Students are in teams. The teacher calls out: 'Bring me a ruler.' or just 'A ruler, please.' The first team to bring one to the teacher gets a point. Blind questions. Student A closes their eyes and holds onto the corner of page 9 with one hand for reference. Student B takes the other hand and puts Student A's finger onto one of the pictures in the book. Then Student B asks: 'What's this?' Student A guesses. Students can take turns and count the number of correct guesses. Reveal slowly. Hide a card behind another, and show only a tiny corner of the object. The students have to think or guess what it is. Eight cards in a row. Start with all the cards face up in a row. Teams of students say their eight cards. Then they turn over the first card and say all eight again. They proceed to turn over one card at a time until they can correctly say all eight cards face down in order. |
Let's Learn Some More | Target: Is this a book? Yes, it is. No, it isn't. Extra: Is it a book? Is this your book? SPS Three cards.Students have three cards each. They pair up and do SPS. The loser has to select one of their cards, but shows only the back of the card to the winner. The loser asks: 'Is this a ruler?' The winner has to guess, 'Yes, it is,' or 'No, it isn't.' If the winner guesses correctly, they take the card. Students then change partners. The aim is to get the most cards and not lose any. When several students have lost all their cards, stop the game. Brief view only. Show the card but only for a second or two, moving it around quickly. Then ask, 'Is this a book?' Students can respond by writing 'Yes' or 'No' on a whiteboard, or by moving to one half of the room... Blind quiz. Students are in pairs. They do SPS and the loser closes their eyes. The winner chooses something to give to the loser and asks, 'Is this an eraser?' The loser feels it and answers, yes or no. Numbered list (Problem: Assumes that students can recognise the numbers 1 to 8.) Use the pictures on page 11 of the textbook. Each picture is given a number. Initially, this is in a straightforward order - the top four are one to four and the bottom four are five to eight. Do not allow the students to write the numbers in their books, but instead write the numbers on the board. Then ask questions such as: 'Is number one a pencil?' (Variation 1) You can also make this a speaking activity for practising the numbers: 'What number is the eraser?' or the vocabulary: (Variation 2) 'What is number three.' Initially the items can be numbered in simply linear fashion, but later this can be varied. (Variation 3) Also, the items can be labelled with some of the letters of the alphabet. (Variation 4) This can become a writing exercise. Each team send one member to the blackboard. When they hear the item, they shout out the answer to their colleague, who writes the letter on the board. (Variation 5) Students listen and write the answers on their individual white boards. Memory Quiz. (Problem: Assumes that students can recognise the numbers 1 to 8.) Number the items on page 11 (see also. Everyone looks at the page for a short while. Then they all close their books. The teacher asks, 'Is number 3 a book?' Students respond - verbally, physically (moving to the 'yes' or 'no' parts of the room) or by writing. Guess the card. Students are in groups, with two sets of the cards. The cards are shuffled and placed face down. The first student takes the top card and looks at it. The next student asks, 'Is it a pencil?' If it is not, the third student asks, and so on until the card is correctly guessed. The student who correctly guesses the card takes it, and then takes the next card off the pack. The next student in the circle guesses first. Telepathic student. Tell one student the telepathic secret before the class (or take the student outside briefly and explain it just before the activity.) The secret is that when you point to the top of the card, the student should reply 'No, it isn't,' but when you point to the bottom of the card the reply is 'Yes, it is.' Put all the cards on the board. The student goes out of the door and the class chooses one card. The telepathic student is brought back in. Points to one card (top for no, bottom for yes) and the whole class asks the question - 'Is it the book?' The student says yes at the appropriate card (pointed to at the bottom) and then goes out for another card. (Problem: of course, this activity can be used only once in a course. However, you can vary the rule to use it a second time.) Return to the owner. Give students some 'This is my ...' cards and ask them to draw some personal items - their bag, text book, eraser, pencil case, ruler, etc., and write the word on the card. Also make your own set. (For the following week:) Photocopy each student's set, and give them their copy. Cut up the cards and give each child one card at random. Take a card yourself, and ask one student, 'Is this your (bag)?' If they say no, continue until you find the owner. When you find the owner, give them their card. Students have to return the card to its owner. Then they come to you to get another card. For each card they return to its owner, they get 2 points. They must first ask you, 'Is this your (book)?' Students must hide their own photocopied set. At the end, most students should have their own cards. You may need to put aside some cards if a student says they have asked everyone and no one said yes (and they don't get any points for that card.) Students get one point for each of their own cards they have collected. |
Let's Move | Target: Stand up. Sit down. Open/close your book. Point to the teacher. Touch the desk. Please be quiet. Listen carefully. Eyes closed TPR. Do the commands with eyes closed (teach 'Close/Open your eyes') Teacher tells those who are wrong to open their eyes and sit down. |
Unit One Page 13 | Four skills test. Make into a four skills test and record the points for each section in the progress columns of the student's passport. I can hear, I can say, I can read and I can write. Listening: Instead of using the pictures in the book, ask the students to write the meaning of about 20 items in their native language. Explain that you are testing their progress, and also your own teaching. Or: use the book for a choice of two, or make a new sheet with a choice of three pictures. Speaking: The teacher holds up one card and asks a question: 'What's this?' or 'Is this a book?' The students have a few seconds to give the correct response. 'It's a book.' = 2 points; 'Book' = 1 point; 'Yes, it is.' = 2 points; 'Yes' = 1 point. Reading: Make a simple multiple choice test based on what the students have been taught so far - probably some simple words only. Or, write a letter of the alphabet on the board, and the students have just a few seconds to say it aloud. Writing: Perhaps an alphabet test. Each correct letter (upper or lower case) is 1 point. If the student can write the word, each word is two points. |
Let's Talk Let's Sing | Target: Hi. How are you? I'm fine, thank you SPS three wins to finish. Students form pairs and do SPS. The winner starts the conversation as per p14. When they have finished, they go to other students. A student is finished and may sit down if they have won SPS three times or they have to finish by doing the conversation with you before they can sit down. Talk to the others. Students each get a Let's Go name-card. (Andy, Kate, etc.) and have to do the conversation with the other five LG students. Team chain. The first student in the team turns to the second and says, 'Hello, (name). How are you?' The second responds, 'I'm fine, thank you.' Then the second student turns to the third and asks the question. Students can sit down when their team is finished. Also, perhaps pass a 'Speech box' flag down the team. Maybe the student at the far end of the team should start, with the student at the front responding last and then doing the conversation with the teacher. Race to talk to all your team. Students are in teams of six, and each have one of the Let's Go name-cards. The teacher calls out one name (eg. Andy), and the student who is Andy has to do the conversation with the other five students in their team. The first team to win gains a point. For classes of less than 8 students, use a stopwatch to see who is the fastest. |
Let's Learn | Target: What colour is this? It's red/ yellow/ blue/ white/ pink/ gray/ brown/ black/ green/ purple/ orange. Extra: What colour is your (pencil case)? Blind questions.Students ask, 'What color is this?' or 'Is this yellow?' Picture drawing dictation. Students have a line drawing and a set of colouring crayons. The teacher dictates colours for each of the parts. Questionnaires. Make a simple questionnaire sheet with spaces for five or six students' names, and two columns for bicycles and toothbrushes. Teach the vocabulary 'bicycle' and 'toothbrush.' Students ask, 'What colour is your toothbrush?' They write the other student's name, and the colour in the boxes. Step back slam. (6th July 98) Students in groups of three or four, place a set of coloring pencils on the table. The teacher says: 'Pick up a red coloring pencil.' Students race to be the person to pick up the desired object first. If there is a squabble, use SPS to determine the winner. For each time that a student wins they get one point. In subsequent games, they must take the same number of steps back (away from the pencils) as they have had wins (points). So, if they have won three times, they walk back three steps. This favours the weaker students (they remain near the pencils.) Ask and remember. (6th July 98) Students are in pairs. One student turns round and holds out their hands behind them. The other student puts 5 coloring pencils in their hands. The first student asks about each pencil in turn: 'What color is this?' The second student replies. When the first student has asked about all five pencils, they then say, 'This is a red pencil.' and get points for each one they can correctly identify behind their backs, without looking. Reading. Read the Brown Bear book. Leads to: team quizzes ('What colour is the bird?'); read and pause - teams or students fill in the next animal; make your own version of Brown Bear. |
Let's Learn Some More | Target: What colour is it? It's blue. This is a red and yellow book. Blind robots. Students are in pairs. Student A is blind and puts one finger on the brown cat. The other student gives commands - 'Touch the pink and grey eraser.' 'No! That's the green and white book!' |
Let's Move | Target: Raise your hand. Put your hand down. Take out your book. Put your book away. Pick up your pencil. Put your pencil down. Write your name. Look at the board. TPR and Vocabulary.Students are in teams. Each team member is given a colour. There is one of each colour in each team. Either tell each person their colour, or give them a card with that colour. The teacher says, 'If you have a red card, please stand up.' Or: 'If you are red, please stand up.' Or: 'The first red to stand up gets a point for their team.' Or: 'Reds, please stand up.' Blind TPR commands. Students are in pairs. One student is blind. The other gives commands: 'Pick up your pen. Put your pen away.' |
Let's Listen | Four Skills Test.Include p23 (part 5) as part of the listening test |
Let's Review | Throw six to say.Page 21 (part 1). Students in groups of four or five have one die per group. They take turns to throw the die. As soon as one student gets a six, the student starts reading the words in order: 'This is a book, this is a bag...' The other students continue to throw the die in order, trying to get a six before the first student has read all ten words. The next student to get a six starts reading, interrupting the first student. It may be an idea to have the student who is currently speaking hold up a 'speech box' flag, or put on a hat. Count the guesses.Page 23 (part 4) Students are in pairs. One student chooses an item but does not say which one. The other student guesses: 'Is it the brown table?' For each wrong guess, the first student gets one point. This can also be done with cards. |
Let's Talk Let's Sing | Target: Hi, John. This is my friend, Sarah. Let's play. SPS two wins conversation. Each student gets a LG student identity. In pairs, they SPS. The winner can ask, 'What's your name?' After two wins, the student can call over their first partner and introduce him/her to the second: 'John? Please come here. This is my friend, Kate.' |
Let's Learn | Target: What are these? They're cassettes/ crayons/ pencil cases/ tables/ markers/ notebooks Three card shuffle. Concentration. Match the singular with the plural. Eight cards in a row.Students work in teams. Start with all the eight cards face up in a row. The team says their eight cards in order. Then they turn over the first card and say all eight again. After this, they turn over the second card, and again say all eight. They proceed to turn over one card at a time until they can correctly say all eight cards face down, in order. Rhyming words. What are these? They're bees. What are these? They're chairs. Ask and remember. Students in pairs have five or six cards each. One student shuffles the cards and doesn't look at them. This student holds up one card at a time to their partner asking, 'What are these?' The other student gives the answers. When the first student has asked about all the cards, they then tell their partner what each card is, again without looking at them. ('These are pencils.') For each correctly remembered card they get one point. |
Let's Learn Some More | Target: How many sneakers? One/ two/ three/ four/ five/ six/ seven/ eight/ nine/ ten. SPS fingers. Instead of 'Scissors, paper, stone' say: 'How many fingers?' and then put out one to five fingers. The first person to shout the correct number of total fingers shown wins. Interlocking hands. (For counting) Students sit in a circle around a table, or on the floor. They place their hands on the table in an interlocking fashion: i.e. if students are arranged A B C D E then their hands (left L, and right, R) are BR AL CR BL DR CL ER DL AR EL. One student starts, lifting and dropping one hand and saying 'One.' The next student in order of the hands (let's say, clockwise), slaps the table and says two. Continue to twenty or so. Anyone who makes a mistake - slaps at the wrong time or says the wrong number - is out, and removes their hand from the circle. A more complicated version allows for a change in direction by a double slap - and counting down. Team race. (For counting) Teams stand up and race to count up to 20 and back to one. The first to finish sits down. An alternative is that students sit, and every third person doesn't say the number but stands up instead (teams of 5 or 7 students.) Pair Quiz. Ask questions about things in each other bags or pencil cases. 'How many books?' 'How many red pens?' Team Quiz. (Problem: assumes that students can recognise numbers up to 15 or 20). How many books are there on page 13 of the students' book? The teacher asks questions. For example: p6 boys (2); p7 chairs (5); girls (3); p8 rulers (2); boxes (2); p9 cats (3); pencils (2); p10 books (1); p11 red letters (9); blue letters (9); yellow letters (8); books (6); pencils (2) p12 chairs (2); teachers (3); books (2); girls (4); p13 red books (5); blue pencils (2); pink erasers (5); desks (4) p14 girls (1); boys (2) p15 hands (8); desks (4); apples (2); green bags (3) p16 green books (2); blue books (1); p17 black cats (3); red birds (4); yellow eyes (4); p18 blue books (3); p19 cats (4); books (6); apples (2); p20 yellow pencils (3); yellow books (2); green bags (2) Surprise quiz. Review plurals such as 'What are these?' 'They're pencils' using the teacher's cards. When you have gone through the cards, then put them down and ask the students in teams, 'How many pencils were there?' Bring me. Bring me three bags/ four pencil cases/ six red pens. Brief view then quiz. Show a picture with lots of items on it for just one minute. Students look at it. Then ask the students 'How many?' Find the differences. Students in pairs have two pictures that contain different numbers of items. They have to find all the differences without looking at their partner's picture. |
Let's Move | Target: Make a circle (or Draw a circle). Make two lines (or Draw a line). Go to the door. Come here. Count the girls. Count the boys. Draw a picture. Give me the crayon. |
Let's Listen | Four Skills Test. |
Let's Talk Let's Sing | Target: Hi, Mom! I'm home. This is my mother. This is my friend, Andy. It's nice to meet you, Mrs. Hill. It's nice to meet you, too, Andy. Say all you can from the picture Students are in teams and take turns to give words or sentences for the picture on page 32. The team gets one point for a word, and two points if they put the word in a sentence. SPS three wins to finish. Students in pairs do SPS. The winner starts the conversation: 'Hello. What's your name?' Loser: 'I'm Namiko. What's your name?' Winner: 'I'm Etsuko. Nice to meet you.' Loser: 'Nice to meet you, too.' After three wins the student can sit down (or first do the conversation with the teacher.) SPS progressive conversation. On the first win, the winner asks: 'What's your name?' and the loser responds. On the second win, they ask: 'How are you?' and on the third win they say: 'Nice to meet you.' Talk to all, team race One student in each team of 6 becomes Kate and another Andy (or the friend). The other four students are mom (mother), daddy (father), granny (grandmother) and grandpa (grandfather). (NB. This presumes that the children learn these words.) On 'Go' Kate has to introduce her friend to all the other members of her family. |
Let's Learn | Target: Who's he? Who's she? He's my brother/ father/ grandfather/ friend. She's my mother/ sister/ grandmother/ baby sister. (Problem with 'my' in the sentences.) Listen for the correct question. The teacher holds up the people cards without looking at them and asks: 'Who is he?' or 'Who is she?' at random. If the student replies to the wrong question, they are out. Out if you make a mistake. Students stand up. The teacher points at random to boys or girls in the class, and all respond: 'He's a boy,' or 'She's a girl.' Any who say the wrong thing ('She's a boy.') or get the wrong sex are out and sit down. Photograph time. Students are in teams, and each have one of the family cards. The teacher calls out the order in which the family must stand for the next photo, and the students put themselves in a line in the correct order. The first team ready gets a point. Students stand up. Teacher says: 'If you have six brothers, please sit down.' Decrease the number down to 'If you have no brothers, please sit down.' Repeat for sisters. Then students can ask each other (eg SPS three wins to finish) 'How many brothers/ sisters?' TPR and vocabulary. Team members become family members. 'Mothers, stand up.' Reading. 'I love my family.' by Addison Wesley Publishing Company |
Let's Learn Some More | Target: He's tall/ young/ ugly/ thin. She's old/ short/ pretty/ fat. Whiteboard drawing. Draw a thin cat, a tall dog. Let students make some suggestions. Match and keep. Students have two piles of cards - the relatives and the adjectives. One student chooses a card from each pile. They make the sentence: 'My grandfather is NOT short.' or 'My grandfather is thin.' If the sentence is negative, both cards are returned to their respective piles. If the sentence is positive, the student takes the two cards. |
Let's Move | Target: Go to sleep. Wake up. Do homework. Eat dinner. Make a mess. Clean up. Watch TV. Play the piano. Don't watch TV. Eight cards in a row.When the card is turned over, the command becomes the negative: 'Don't go to sleep.' or whatever. Timed charades. If the team can guess the command in less than 5 seconds, they get 10 points; in less than 10 seconds they get 6 points, and in under 15 seconds, they only get 3 points. |
Let's Listen | Four Skills Test. |
Let's Review | Throw six to start. Brief view quiz. Page 41 part 4. Students look for just 30 seconds at the page, then everyone closes their books. Mid-term review. Unless the students can already read and write, skip this. If the students can read and copy, perhaps the teacher can write all the answers randomly on the board. When the answers are written, the teacher can then read them out in order from the board. (Variation 1) Students can look in their student books or homework books to find the answers. |
Let's Talk Let's Sing | Target: Happy birthday. How old are you? I'm seven years old. This is for you. Wow! A robot! Thank you. SPS three cards.Students pair up and do SPS. The winner says: 'Happy birthday. How old are you?' Loser: 'I'm ten.' Winner: 'This is for you,' (and hands over one of their cards). Loser: 'Wow! A pencil! Thank you.' The aim is to give away your presents. Wrapped up presents. Students wrap one card in a piece of paper and then do the conversation in pairs. (Sorry, not an excellent idea.) SPS find your partner. Students each have an age written on a card. They do SPS and the winner asks: 'How old are you?' Loser: 'I'm seven.' Winner: 'Oh! I'm ten.' If they are different ages, they change cards. If they are the same: (winner: 'Ah! Me, too!) they are finished. Speaking when the whistle blows. Students are in groups. When the teacher says, 'Go' and starts the stopwatch, the first student says: 'Happy birthday. How old are you?' The second student replies: 'I'm ten,' then turns to the third student and initiates the conversation. At one minute, the person who is speaking has to do a forfeit - eg three press-ups, or five jumps. Then either continue with the same conversation, or change it: ('This is for you.' 'Wow! A pencil! Thank you!'). The losing student becomes the first to do the next conversation. |
Let's Learn | Target: What is it? I don't know. It's a yo-yo/ kite/ car/ ball/ doll/ puzzle/ robot/ jump rope/ bat/ bicycle Choose a card and guess. Students are in groups of up to five. Put five cards on the table, face up, and the others in a pile face down. The first student chooses one of the cards but doesn't say which one. The next student (on the first student's left) guesses: 'Is it the car?' If it is not, the next student guesses. If it is, that student takes the card and the replaces it with one from the pack. If no one guesses the card, the student keeps it and a new card replaces it. That student gets another turn at choosing. This is a variation of count the guesses because there are ten items. |
Let's Learn Some More | Target: It's little/ big/ long/ short/ round/ square. It's a long pencil Whiteboard drawing. Draw a big car. Draw a little book... Bring me team game. Bring me something long, short...ugly. |
Unit Five Page 48 | Target: Can you play with a yo-yo/ throw a ball/ catch a ball/ hit a ball/ do a puzzle/ jump rope? Yes, I can. No, I can't. |
Let's Listen | Four Skills Test. Many different questions. The teacher shows a TC and elicits a question - eg 'What's this?' 'It's a puzzle.' Then the card is given to one of the students, who is asked to repeat the question. This continues until all the students have a card and know the question they have to ask for that card. Then they pair up and ask their questions. When they have both given their answers, they swap cards and move to different partners. This can also be timed to two or three minutes and the students count how many different questions they have asked. Problem: slightly difficult. |
Let's Talk Let's Sing | Target: How's the weather today? It's sunny/ rainy/ windy/ snowy/ cloudy. Extra: (maybe) Let's play baseball/ put up an umbrella/ fly a kite/ make a snowman/ study English. SPS questionnaire. Students have a map of Japan each with six locations written on. The questionnaire has the six locations in one column, and the weather in the second column. The teacher has a master sheet with the weather for all six locations, but on each student's sheet is the weather for only ONE location. The students have to find out the weather at all the other locations. They pair with another student and do SPS. The winner then looks at his chart, chooses one location where they don't yet know the weather and asks: 'How's the weather in Nagasaki?' If the loser knows, they say, and the winner writes it in their chart. But if the loser doesn't know, they say, 'I don't know.' Homework. How's the weather on Monday/ Tuesday etc. Students keep a week's log. |
Let's Learn | Target: How many clouds are there? There are six clouds. Oh no! There's one big cloud. Flowers/ trees/ puddles. (Problem: I think this grammar is too complicated at this stage, so I do this as a review of pages 28, 29 only.) Brief view. Students get maybe eight cards each, with a mixture of singular and plural, and several cards showing the same items. They look at their own cards for maybe half a minute or so. Then they have to swap the cards with their partner's. They ask questions to see who has the better memory! 'How many trees?' Make a team quiz. Students in small teams make a set of questions to ask other teams: eg. 'How many cats are there on page 59?' They also write down the correct answer. When every team has at least eight questions, teams take turns to ask one question to the other teams. |
Let's Learn Some More | Target: Where's the kite? It's in the tree. Where are the books? They're under the table. On/ by. Where are they? Where is it? Problem: the plural is perhaps too difficult at this stage and maybe the singular is sufficient. Whiteboard drawing. Draw an elephant under a desk/ a snowman by a tree/ a bicycle in a cloud. Allow students to make suggestions. TPR. Put your pencil on your pencil case. Put your book under your chair. Uno for prepositions.Students have to read the cards before they put it down. Alternatively, they can put the card face down - forcing them to say it. Bingo from Uno cards. Use the Uno cards to make a set of bingo pages. |
Let's Move | Target: Can he/she climb a tree/ play baseball/ read a book/ play tag/ ride a bicycle/ fly a kite? Yes, he/she can. No, he/she can't. Human bingo. Make a sheet with the twelve 'can you' cards (93-98, 111-116) and 'can you write your name?' 'Can you draw a picture?' 'Can you do homework?' 'Can you play the piano?' arranged on a 4 * 4 grid, with space to write under each one. Students then go round and ask others 'Can you play the piano?' or whatever. If the answer is yes, that student signs the sheet in the appropriate square. ('Please write your name here.') Students try to get bingo, and then go for double bingos. (Idea from FLTeach mailing list) |
Let's Listen | Four Skills Test. Find someone who... Use p59 (4). The first student asks: 'Can you climb a tree?' The other student replies yes or no, and the first student writes the other's name in the appropriate box. They change to other partners and continue. Who can fill the most boxes (yes and no)? |
Let's Review |
Let's Talk Let's Sing | Target: I'm hungry. I want an apple. I'm thirsty. I want juice. Here you are. Thank you. You're welcome. |
Let's Learn | Target: What do you want? I want ice cream/ cake/ milk/ fish/ chicken/ pizza/ bread/ rice. I want chicken and rice. Throw all five. Students are in groups of four to six. Each student has five cards placed face up in front of them. The leftmost card is one and the rightmost card is five. The students take turns to throw a die. If the student throws a one, they say: 'I'm hungry. I want to eat bread,' or whatever number one is. Then they pick up the card, pretend to eat it, and put it face down in the same position. If the student has already eaten that 'number', they say: 'I'm not hungry.' If they throw a six, they can choose to eat any one of their remaining cards. If there are not enough cards photocopy five on a sheet, and then cut slits between them so that they can be folded in two when eaten. (Idea from Setsuko Toyama, at the JALT conference October 1997) Don't take the last card. Students in pairs have the eight food cards, plus card 131 to represent 'juice' and the spider card. They arrange the cards in a pyramid with the spider at the top, and rows of two, three and four below it. The aim is not to eat the spider. Students can choose to eat one, two or three items at any one time, but the person who eats the spider - the last card, is the loser. When they take cards, they say: 'I'm hungry. I want cake and bread,' or whatever. (Variation 1) An alternative set of rules is that a student can take cards from only one line in any one turn, up to all the remaining cards in that line (e.g. up to four cards from the bottom line.) |
Let's Learn Some More | Target: Do you want chicken? Yes, I do. No, I don't. I want pizza. (Collect a set. Students have four of one card. They go to others and ask, 'Do you want chicken?' If the answer is yes, they give the other student the chicken. The other student then offers the first something. Students should always have four cards. Problem - not a particularly good activity.) |
Let's Move | Target: Buy an apple. Wash it. Cut it. Eat it. Buy juice. Open it. Pour it. Drink it. Can you drink it? Can you eat it? Three card shuffle Use four cards of one set. Students have to say the four in the correct order. Match and keep. Students have two piles of cards - the verbs and the food. One student chooses a card from each pile. They say: 'Can you wash bread?' If the answer from the other students is: 'No, you can't,' both cards are returned to their respective piles. If the answer is: 'Yes, you can,' the student takes the two cards. Say all eight. Students get one card each. They show the card to a partner who says it, and then read the partner's card. Then they change cards and move to different partners. When they have said all eight cards, they are finished. (Problem: not a very good activity.) |
Let's Listen | Four Skills Test. |
Let's Talk Let's Sing | Target: What's your favorite color? Red. What about you? I like blue. Questionnaire. What's your favorite color/ sport/ game/ animal/ TV show/ fruit/ drink? |
Let's Learn | Target: Look! There's a dog. I like dogs. What do you like? I like frogs. I like frogs, too. Birds/ dogs/ cats/ rabbits/ spiders |
Let's Learn Some More | Target: Do you like rabbits? Yes, I do. No, I don't. SPS three wins to finish. Use current pop-stars. 'Do you like Namie Amuro?' |
Let's Move | Target: Can it walk/ run/ swim/ fly/ hop/ jump? Yes, it can. No, it can't. Alternatively, change to: Can dogs run? Yes, they can.) |
Unit Eight Page 75 |
Unit Eight Pages 76 & 77 | Board race. Make a track with about 40 squares from start to finish. In each square put a question or command: 'What's this?' 'What color is this?' 'What are these?' 'How many are there?' 'Who's he/she?' 'Can you...?' 'Please...' 'Where's the....?' 'Go back three.' Then make another sheet with a space for the cards for each question type (but 'What's this?' and 'What color is this?' can use the same pile, and same for the plurals.) Put a selection of the cards in their places. Groups have one die and every student uses a coloured paper clip to indicate their position on the board. |
Bad Fruit: A Shoppers' Nightmare
This is anoral communication activity appropriate for EFL learners in elementary/primaryschool. (It's optimal for grades 3-6). This game is designed for practicing'shopping' dialogues and vocabulary.
Object ofGame: Toaccumulate as many products as possible.
The clerks set up 'stands'to allow easy access for all shoppers (e.g. around the outsides of the roomwith their backs to the wall).
The shoppers are given a set amountof money* (e.g. dollars, euros, pounds, etc.) and begin at a stand where thereis an open space.
Students shop, trying to accumulate as many items aspossible (each item is 1 unit of currency).
Periodically, the instructor will say 'stop' (a bell or other devicemay be needed to attract attention in some cultural and classroom contexts) andcall out a name of one of the products. Students with that product must thenput ALL their products in a basket at the front of the room. The remainingstudents continue shopping. Students who had to dump their products must beginagain from scratch (with fewer units of currency).
The student with the most products at the end wins.
Periodically, the instructor will say 'stop' (a bell or other devicemay be needed to attract attention in some cultural and classroom contexts) andcall out a name of one of the products. Students with that product must thenput ALL their products in a basket at the front of the room. The remainingstudents continue shopping. Students who had to dump their products must beginagain from scratch (with fewer units of currency).
The student with the most products at the end wins.
*It isrecommended giving students as much money as possible since students who runout can no longer participate.
Alternativeplay for more advanced students: Clerks set the price of items. Shoppers have theoption of negotiating the price. There are two winners in this version: Theshopper who accumulates the most products and the clerk who makes the mostmoney.
Level: Any Level
Purpose: review question forms previouslystudied in class
Procedure:
Form two teams (three will work, but two seems to add just the right amount ofcompetitive tension).
Form two teams (three will work, but two seems to add just the right amount ofcompetitive tension).
Explain thegame, with a few examples of answers in search of questions. Ask, 'What's thequestion?', and get students to correctly say the corresponding questions foryour answer.
Have twoplayers--one from each team--come to the front. Style it like a game show ifyou like, with the students standing side-by-side. If you have access to bellsor buzzers, it's even more fun.
Next, readan answer to a question and say, 'What's the question?' The fastest player torespond wins a point for her/his team. New contestants come to the front for anew round.
Rationale: This game forces the students tothink backwards a little, so they must provide a grammatically perfectquestion. All too often, they are used to answering rather than askingquestions, so this is challenging and useful as review.
Level: Any Level
Thisactivity is used as a 'getting to know you', icebreaker on the firstday of class.
- Teacher takes the toilet paper roll and takes several squares of toilet paper, then hands the roll of toilet paper to a student. The teacher tells the student to take some, more than three.
- After everybody in the class has some paper, we count the squares we have, then we have to tell that many things about ourselves, in English.
Thisactivity works well with substitute teachers also.
Submitted by:Linda LeBlanc
Chain Spelling (Shiri-tori)
The teachergives a word and asks a student to spell it, and then a second student shouldsay a word beginning with the last letter of the word given. The game continuesuntil someone makes a mistake, that is, to pronounce the word incorrectly,misspell it or come up with a word that has been said already, then he/she isout. The last one remaining in the game is the winner.
This gamecan be made difficult by limiting the words to a certain category, e.g.. food,tools, or nouns, verbs, etc.
Level: Easy
Divide thegroup into two teams. Explain that they are cowboys and they are involved in aduel. One student from each team comes to the front. Get them to pretend todraw their pistols. Say 'how do you say...' and a word in theirmother tongue. The first child to give the answer and then 'bangbang', pretending to shoot his opponent is the winner. He remains standingand the other one sits down. I give 1 point for the right answer and 5 extrapoints if they manage to 'kill' 4 opponents in a row.
Editor'sNote: Instead of saying the word in the students' mother tongue, it would bepossible to use a picture or to say a definition ('What do you call thelarge gray animal with a long nose?')
Level: Easy to Medium
Preparation:
Divide the students in to groups of four or five. Then ask the student to makethe name for their ships for example with the names of animals, cities, moviestars or let them find their own favourite names.
Divide the students in to groups of four or five. Then ask the student to makethe name for their ships for example with the names of animals, cities, moviestars or let them find their own favourite names.
Ask them tochoose the Captain and the Shooter. The captain's duty is to memorize hisship's name, so he can reply if somebody call his ship's name. The shooter'sduty is to memorize the names of the ships of 'their enemies', so he can shootthem by calling their ship's name.
Activity:
Arrange all the captains in a circle, the ships' crews must line up behindtheir captains. The shooter is the last crew member in line.
Arrange all the captains in a circle, the ships' crews must line up behindtheir captains. The shooter is the last crew member in line.
The teachermust decide a lexical area of vocabulary, this vocabulary will be used todefend their ships from the attacks. Every students (except the shooters) mustfind their own words. The lexical area for example, 'Four LeggedAnimals'. Give the students 1-2 minutes to find as many possible words asthey can and memorize them.
Start thegame by calling a ship's name, for example the ship name is 'THECALIFORNIAN'. The captain of THE CALIFORNIAN must reply with a word fromthe lexical area given, for example he says 'TIGER' followed by hiscrews behind him one by one, 'COW'; 'SHEEP' until it is the shooter turns and he calls out the name of another ship and the captainof the ship called must reply and his crews must do the same thing. No word canbe repeated.
If thecaptain is late to reply (more than 2 seconds) or his crew can not say thewords or a word repeated or the shooter shoots the wrong ship (his own ship orthe ship that has already been sunk) the ship is sunk, and the crew members canjoin the crew of another ship.
The teachercan change the lexical area for the next round.
In the lastround there will be two big groups battling to be the winner.
Describing Appearances & Characteristics of People
Each studentis then give one sheet of paper. One student sits at the front of aroom. He/she describes a person and the rest of the class draws theperson being described.
It is moreinteresting if the person being described is known by everyone. Once thestudent has finished describing that person then he/she reveals who it is andeach student shows his/her drawing. The laughter from this is hilarious as theimpressions tend to make the character in question look funny.
It is a goodidea to encourage students to ask the interviewee student questions about whothey are describing.
Level: Any Level
A good gamefor large classes and for reviewing vocabulary lessons.
- Prepare a list of review vocabulary words.
- Write each word on two small pieces of paper. That means writing the word twice, once on each paper.
- Organize the pieces like bundles, 2 bundles, 2 sets of identical words.
- Divide the class into 2 teams. get them to make creative team names.
- Distribute each list of words to both teams. every student on each team should have a paper. Both teams have the same words.
- When you call a word, 2 students should stand up, one from each team. The students must then run to the blackboard and race to write a sentence using their word.
The winneris the one with a correct and clearly written sentence.
This isalways a hit with kids. For more advanced students, use tougher words.
Level: Any Level
Draw atarget (with points - like a dart board) on the white board or use a cardboardbox in the middle of the room. Then, students make paper airplanes and launchthem after they answer your question in the form of a sentence. I don't exceptmy beginners/low intermediate students to form complete sentence so I help themto form correct sentences. To my surprise they will repeat the sentence severaltimes (while I'm helping them) just so they can throw their airplane. Forbeginner and low intermediate classes, I recommend formulating questions thatlead to 1 or 2 types of answers. This allows for better memorization. Forexample, use CAN/WILL questions and write the beginning part of the answer onthe board 'I can/will...'. I recommend giving a prize to makethe target points mean something, thus peaking their interest.
Level: Any Level
Write outseries of categories like professions (doctor, bus driver, etc.), animals,foods, actions (fishing, haircut, etc.) then divide the class into groups of 2.One student draws and the other guesses. Next turn, the guesser draws anddrawer guesses. This game works best with the arbitrary stop watch (30seconds). This is designed for one lesson.
Then foranother day take the same categories (or create new ones) and play the samegame except students, this time, act it out (no speaking or noises).
Level: Any Level
First, ifyou have a large class you have to divide it in 2 teams. then the teacher saysa word or a sentence depending on the level for the students to spell. Students should spell these correctly with not even one mistake. The team thathas more points is the winner
Level: Medium to Difficult
You, theteacher, may need a dictionary do this activity.
- Choose a word which is long, difficult, and unknown to the students, a good word to begin with is: warmonger.
- Without using a dictionary, your students write down a definition. (They can work out the definition in groups of three). Allow them a few minutes to think and write.
- Collect the definitions and read them aloud.
- When you have finished reading, they will have to vote which of those is the correct one. (It doesn't matter if none of them is the correct one)
- After they have voted and none of the groups guessed the meaning you read the correct one aloud.
The idea ofthis game is to let students be creative and practice writing skills.
Then you canhave the students to discuss their writings.